Creative at heart, Media engineer by training, Human-Centered by conviction.

Niko Pallas is a HCI graduate student at LMU Munich / CDTM and a media engineer with 5+ years of experience building interfaces, experiences and real-time content for live productions.
Currently I am looking for a master’s thesis at the intersection of human-centered AI, embodied interaction and trust in intelligent systems.

Portrait of Niko Pallas
RF · 50MM ○ seek 1/125 · f/2 [24]
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Move your cursor left–right over the photo to rack focus — click when it locks sharp. What's a rangefinder camera? ↗

Selected work

11 projects · 2016–2026
Zen Belt — Intelligent Deformable Interfaces for Guided Breathing
01 2024–2025

Zen Belt — Intelligent Deformable Interfaces for Guided Breathing

A wearable belt that guides box-breathing through pressure, vibration, and audio - guiding your breathing instead of dictating it.

Research · Hardware Prototyping

VirtuEnkel — Patient Tech Support for Seniors
02 2025

VirtuEnkel — Patient Tech Support for Seniors

A retro desk lamp that coaches seniors through their own smartphones, using voice and a laser that points at the screen.

Research · Assistive Tech

CollaboRobot — Nonverbal Human–Robot Negotiation
03 2025–26

CollaboRobot — Nonverbal Human–Robot Negotiation

A human and a robot arm decide what to cook together: No speech, no script, just noverbal negotiation.

Research · Human-Robot Interaction

circle — Reoccuring Prompts for Closer Friendships
04 2025

circle — Reoccuring Prompts for Closer Friendships

A daily question for the friend-circles: Answer first, then consume.

Research · Social Computing

LED-Wall Color Correction — Following the Viewing Angle
05 2022

LED-Wall Color Correction — Following the Viewing Angle

Measuring why a camera never sees different colors based on the viewing angle and building a correction proposal.

Bachelor Thesis · Color Science

Neumann & Müller — Interactive Exhibits & Real-Time
06 2022–2023

Neumann & Müller — Interactive Exhibits & Real-Time

Designing, developing, and programming interactive exhibits/ prototypes and real-time content for fairs, events, and live shows.

Professional · Interaction Design

Freelance Virtual Production & XR
07 2020–today

Freelance Virtual Production & XR

Designing and operating live XR / virtual-production stages for broadcast: Real-time rendered interactive scenes on disguise media servers, live and unscripted.

Freelance · Virtual Production

Young Explorers Program — Empowering Young Changemakers
08 2016–today

Young Explorers Program — Empowering Young Changemakers

10+ years empowering young people to fall in love with wild nature infront of their doorsteps and to become changemakers for biodiversity and climate

Beyond Research · Design-Thinking

Photography
09 2018-Today

Photography

My ongoing semi-professional hobby: nature, people and music. Photography feeds back into how I think about moments, framing and light in everything else I build.

Photography · Photography

Ekstase — Animated Short
10 2019–2020

Ekstase — Animated Short

A 3D animated short film: The energy of music triggers a euphoria in which the inner self escapes and reshapes the exterior.

Art · 3D Animation

Opera — Media Design & Projection Mapping
11 2019–2020

Opera — Media Design & Projection Mapping

Visual design and on-stage projection media for a contemporary staging of two operas: Orpheus & The Little Prince

Art · Stage Design

From building “cool stuff” to researching how people use them.

Munich, Germany

Focus
Human-AI collaboration & agency Embodied & tangible interaction Societal implications of AI Human-robot interaction Human-centered security
Background

I came to HCI from industry — building interactive exhibits and live virtual productions as a Freelancer and at Neumann & Müller before moving into my Masters in HCI at LMU Munich, alongside CDTM's Technology Management track.

How I Work

I enjoy research that stays close to real systems and real people. Sometimes that's a physical prototype (haptic devices, robots...), sometimes it's a working "intelligent" system, but always including people.
Mixing engineering with HCI research is what I enjoy, turning an idea into something people can actually try. I also like the earlier part of the human-centered design process: talking to people and understanding their problems before building anything.

Beyond Research & Work

Since 2016 I've led the Young Explorers Program (wilderness and biodiversity education for young adults) and I was the first employee at Hula Earth, an early-stage biodiversity-monitoring startup, for the past 1.5 years.

Available for a master’s thesis / visiting researcher position, starting September 2026

Open to thesis conversations & collaborations.